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    Splash/User guide

    Effects and presets

    Public 1.1.0

    Presets give you something to start from. Use a ready-made puzzle or a group of objects, then change the text, artwork, and actions to fit your game.

    Effects change how an object looks. Transitions change how it arrives or leaves. Splash includes dissolve, glitch, and pixelate transitions, plus WebGL effects such as CRT curvature and scanlines.

    Try the effect in Preview, then check the player view too. The runtime can render through WebGL or the DOM; a visual effect that needs WebGL may degrade on the other renderer.

    Keep the puzzle readable first. One small transition usually does more for a reveal than putting an effect on every object.