Welcome
Welcome to the Splash documentation.
Splash turns Foundry journal pages into interactive fullscreen handouts — splash screens that cover the canvas, clickable puzzles and combination locks, table-wide votes, and branching story screens. You build them in a visual editor and show them to your players from the scene controls, from a journal page, or from a trigger like a player clicking a locked door.
Quickstart
Start with Getting Started for installation and your first splash.
Feature guides
- The Splash Editor — building a splash from objects, states, and layout
- Layers & Modes — scene, HUD, full, and handout presentations; local vs synced
- Actions & Interactivity — buttons, value-driven conditions, puzzles, and inline-macro scripts
- Synced Mode — shared state across the table, with players driving it through the GM
- Triggers — launching a splash when a player clicks a locked door or enters a region
- Presets & Prefabs — the preset library and ready-made prefabs like the tumbler lock
- Effects & Animations — shader effects, entrance and exit animations, and the renderer
- API — registering custom sprite, action, effect, and trigger types
Foundry compatibility
- Minimum: 13.344
- Maximum: 14
Splash requires lib-wrapper.