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    Splash/User guide

    Splash

    Legacy documentation

    Welcome to the Splash documentation.

    Splash turns Foundry journal pages into interactive fullscreen handouts — splash screens that cover the canvas, clickable puzzles and combination locks, table-wide votes, and branching story screens. You build them in a visual editor and show them to your players from the scene controls, from a journal page, or from a trigger like a player clicking a locked door.

    Start with Getting Started for installation and your first splash.

    • The Splash Editor — building a splash from objects, states, and layout
    • Layers & Modes — scene, HUD, full, and handout presentations; local vs synced
    • Actions & Interactivity — buttons, value-driven conditions, puzzles, and inline-macro scripts
    • Synced Mode — shared state across the table, with players driving it through the GM
    • Triggers — launching a splash when a player clicks a locked door or enters a region
    • Presets & Prefabs — the preset library and ready-made prefabs like the tumbler lock
    • Effects & Animations — shader effects, entrance and exit animations, and the renderer
    • API — registering custom sprite, action, effect, and trigger types
    • Minimum: 13.344
    • Maximum: 14

    Splash requires lib-wrapper.