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    Actor values

    Premium 1.0.0

    Choose a field in the OBS Utils actor-value picker or enter its raw path. These are the 99 curated fields supplied by CoC 1.0.0. Some apply only to particular actor types; a missing or unset value isn’t zero. The Keeper decides which values to put on stream, including notes and descriptions.

    Armor Has Notes is a yes/no indicator, rather than the armor note text. Prototype-token fields describe the actor’s default token configuration.

    Field Data path
    Name name
    Type type
    Portrait img
    Actor ID _id
    Field Data path
    HP system.attribs.hp.value
    HP Max system.attribs.hp.max
    SAN system.attribs.san.value
    SAN Max system.attribs.san.max
    SAN Daily Loss system.attribs.san.dailyLoss
    SAN Daily Limit system.attribs.san.dailyLimit
    MP system.attribs.mp.value
    MP Max system.attribs.mp.max
    Luck system.attribs.lck.value
    Field Data path
    Automatic HP Maximum system.attribs.hp.auto
    Automatic MP Maximum system.attribs.mp.auto
    Automatic SAN Maximum system.attribs.san.auto
    Automatic Movement system.attribs.mov.auto
    Automatic Damage Bonus system.attribs.db.auto
    Automatic Build system.attribs.build.auto
    Field Data path
    STR system.characteristics.str.value
    CON system.characteristics.con.value
    SIZ system.characteristics.siz.value
    DEX system.characteristics.dex.value
    APP system.characteristics.app.value
    INT system.characteristics.int.value
    POW system.characteristics.pow.value
    EDU system.characteristics.edu.value
    Field Data path
    Strength formula system.characteristics.str.formula
    Constitution formula system.characteristics.con.formula
    Size formula system.characteristics.siz.formula
    Dexterity formula system.characteristics.dex.formula
    Appearance formula system.characteristics.app.formula
    Intelligence formula system.characteristics.int.formula
    Power formula system.characteristics.pow.formula
    Education formula system.characteristics.edu.formula
    Field Data path
    Knowledge system.config.know.value
    Knowledge bonus dice system.config.know.bonusDice
    Idea system.config.idea.value
    Idea bonus dice system.config.idea.bonusDice
    Natural healing per day system.config.naturalHealing
    Luck to avoid unconsciousness system.config.luckAvoidUnconsciousness
    Field Data path
    Damage Bonus system.attribs.db.value
    Build system.attribs.build.value
    Armor system.attribs.armor.value
    Movement system.attribs.mov.value
    Movement Type system.attribs.mov.type
    Armor Has Notes system.attribs.armor.notes
    Field Data path
    Critical Wounds system.conditions.criticalWounds.value
    Unconscious system.conditions.unconscious.value
    Dying system.conditions.dying.value
    Dead system.conditions.dead.value
    Prone system.conditions.prone.value
    Temporarily Insane system.conditions.tempoInsane.value
    Temporary Insanity Uses Real Time system.conditions.tempoInsane.realTime
    Temporary Insanity Duration system.conditions.tempoInsane.duration
    Indefinitely Insane system.conditions.indefInsane.value
    Field Data path
    Occupation system.infos.occupation
    Age system.infos.age
    Gender system.infos.sex
    Residence system.infos.residence
    Birthplace system.infos.birthplace
    Archetype system.infos.archetype
    Organization system.infos.organization
    Player Name system.infos.playername
    NPC Type system.infos.type
    Field Data path
    Backstory system.backstory
    Description system.description.value
    Keeper description system.description.keeper
    Personal description system.biography.personalDescription.value
    Investigator notes system.notes
    Field Data path
    Token Name prototypeToken.name
    Token Image prototypeToken.texture.src
    Token Display Name prototypeToken.displayName
    Token Actor Link prototypeToken.actorLink
    Field Data path
    Personal Skill Points system.development.personal
    Occupation Skill Points system.development.occupation
    Archetype Skill Points system.development.archetype
    Experience Package Skill Points system.development.experiencePackage
    Field Data path
    Currency Format system.monetary.format
    Currency Symbol system.monetary.symbol
    Amount Spent system.monetary.spent
    Spending Level system.monetary.spendingLevel
    Cash system.monetary.cash
    Assets system.monetary.assets
    Asset Details system.monetary.assetsDetails
    Field Data path
    Mythos Hardened system.flags.mythosHardened
    Mythos Insanity Experienced system.flags.mythosInsanityExperienced
    Field Data path
    SAN Loss on Passed Check system.special.sanLoss.checkPassed
    SAN Loss on Failed Check system.special.sanLoss.checkFailled
    Attacks per Round system.special.attacksPerRound
    Field Data path
    Vehicle HP system.stats.hp
    Vehicle movement system.stats.mov
    Vehicle maximum build system.stats.build.value
    Vehicle current build system.stats.build.current
    Vehicle armor system.stats.armor.value
    Total crew system.crew.total
    Armed system.properties.armed
    Origin system.infos.origin
    Field Data path
    Localized vehicle armor system.stats.armor.localized