Choose a field in the OBS Utils actor-value picker or enter its raw path. These are the 99 curated fields supplied by CoC 1.0.0. Some apply only to particular actor types; a missing or unset value isn’t zero. The Keeper decides which values to put on stream, including notes and descriptions.
Armor Has Notes is a yes/no indicator, rather than the armor note text. Prototype-token fields describe the actor’s default token configuration.
| Field |
Data path |
| Name |
name |
| Type |
type |
| Portrait |
img |
| Actor ID |
_id |
| Field |
Data path |
| HP |
system.attribs.hp.value |
| HP Max |
system.attribs.hp.max |
| SAN |
system.attribs.san.value |
| SAN Max |
system.attribs.san.max |
| SAN Daily Loss |
system.attribs.san.dailyLoss |
| SAN Daily Limit |
system.attribs.san.dailyLimit |
| MP |
system.attribs.mp.value |
| MP Max |
system.attribs.mp.max |
| Luck |
system.attribs.lck.value |
| Field |
Data path |
| Automatic HP Maximum |
system.attribs.hp.auto |
| Automatic MP Maximum |
system.attribs.mp.auto |
| Automatic SAN Maximum |
system.attribs.san.auto |
| Automatic Movement |
system.attribs.mov.auto |
| Automatic Damage Bonus |
system.attribs.db.auto |
| Automatic Build |
system.attribs.build.auto |
| Field |
Data path |
| STR |
system.characteristics.str.value |
| CON |
system.characteristics.con.value |
| SIZ |
system.characteristics.siz.value |
| DEX |
system.characteristics.dex.value |
| APP |
system.characteristics.app.value |
| INT |
system.characteristics.int.value |
| POW |
system.characteristics.pow.value |
| EDU |
system.characteristics.edu.value |
| Field |
Data path |
| Strength formula |
system.characteristics.str.formula |
| Constitution formula |
system.characteristics.con.formula |
| Size formula |
system.characteristics.siz.formula |
| Dexterity formula |
system.characteristics.dex.formula |
| Appearance formula |
system.characteristics.app.formula |
| Intelligence formula |
system.characteristics.int.formula |
| Power formula |
system.characteristics.pow.formula |
| Education formula |
system.characteristics.edu.formula |
| Field |
Data path |
| Knowledge |
system.config.know.value |
| Knowledge bonus dice |
system.config.know.bonusDice |
| Idea |
system.config.idea.value |
| Idea bonus dice |
system.config.idea.bonusDice |
| Natural healing per day |
system.config.naturalHealing |
| Luck to avoid unconsciousness |
system.config.luckAvoidUnconsciousness |
| Field |
Data path |
| Damage Bonus |
system.attribs.db.value |
| Build |
system.attribs.build.value |
| Armor |
system.attribs.armor.value |
| Movement |
system.attribs.mov.value |
| Movement Type |
system.attribs.mov.type |
| Armor Has Notes |
system.attribs.armor.notes |
| Field |
Data path |
| Critical Wounds |
system.conditions.criticalWounds.value |
| Unconscious |
system.conditions.unconscious.value |
| Dying |
system.conditions.dying.value |
| Dead |
system.conditions.dead.value |
| Prone |
system.conditions.prone.value |
| Temporarily Insane |
system.conditions.tempoInsane.value |
| Temporary Insanity Uses Real Time |
system.conditions.tempoInsane.realTime |
| Temporary Insanity Duration |
system.conditions.tempoInsane.duration |
| Indefinitely Insane |
system.conditions.indefInsane.value |
| Field |
Data path |
| Occupation |
system.infos.occupation |
| Age |
system.infos.age |
| Gender |
system.infos.sex |
| Residence |
system.infos.residence |
| Birthplace |
system.infos.birthplace |
| Archetype |
system.infos.archetype |
| Organization |
system.infos.organization |
| Player Name |
system.infos.playername |
| NPC Type |
system.infos.type |
| Field |
Data path |
| Backstory |
system.backstory |
| Description |
system.description.value |
| Keeper description |
system.description.keeper |
| Personal description |
system.biography.personalDescription.value |
| Investigator notes |
system.notes |
| Field |
Data path |
| Token Name |
prototypeToken.name |
| Token Image |
prototypeToken.texture.src |
| Token Display Name |
prototypeToken.displayName |
| Token Actor Link |
prototypeToken.actorLink |
| Field |
Data path |
| Personal Skill Points |
system.development.personal |
| Occupation Skill Points |
system.development.occupation |
| Archetype Skill Points |
system.development.archetype |
| Experience Package Skill Points |
system.development.experiencePackage |
| Field |
Data path |
| Currency Format |
system.monetary.format |
| Currency Symbol |
system.monetary.symbol |
| Amount Spent |
system.monetary.spent |
| Spending Level |
system.monetary.spendingLevel |
| Cash |
system.monetary.cash |
| Assets |
system.monetary.assets |
| Asset Details |
system.monetary.assetsDetails |
| Field |
Data path |
| Mythos Hardened |
system.flags.mythosHardened |
| Mythos Insanity Experienced |
system.flags.mythosInsanityExperienced |
| Field |
Data path |
| SAN Loss on Passed Check |
system.special.sanLoss.checkPassed |
| SAN Loss on Failed Check |
system.special.sanLoss.checkFailled |
| Attacks per Round |
system.special.attacksPerRound |
| Field |
Data path |
| Vehicle HP |
system.stats.hp |
| Vehicle movement |
system.stats.mov |
| Vehicle maximum build |
system.stats.build.value |
| Vehicle current build |
system.stats.build.current |
| Vehicle armor |
system.stats.armor.value |
| Total crew |
system.crew.total |
| Armed |
system.properties.armed |
| Origin |
system.infos.origin |
| Field |
Data path |
| Localized vehicle armor |
system.stats.armor.localized |